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Blair Witch Xbox One review: A creepy horror game that does the film justice

The horror flick The Blair Witch Projection was one of the near influential movies of its kind, equally it popularized the "found footage" manner of horror and shook audiences with its nerve-wracking invisible adversary. The motion picture's influence is still felt today, and game developer Boner Team created a game that both utilizes the motion picture's ideas and introduces some new concepts. The consequence is a horror game that is as gripping equally information technology is chilling, although there are a handful of bug that go along it from being truly first-class.

Will yous survive the forest?

Blair Witch

$30

Bottom line: Blair Witch is a chilling horror game with a great blend of archetype and new concepts, but it has some problems.

Pros:

  • Intriguing narrative
  • Incredible atmosphere
  • Creative gameplay design
  • Stiff presentation

Cons:

  • Frustrating level design
  • Some mechanics don't e'er work
  • Operation bug

A conflict on ii fronts

Blair Witch is ready in 1996 within the Blackness Hills Wood close to Burkittsville, Maryland. A child has disappeared within the heart of the woods, and information technology's up to the nearby community to endeavor and find him before he is lost forever. You play as Ellis, a former police officeholder who has decided to bring together the search, and with you is Bullet, a loyal and affectionate dog whose heightened senses will hopefully be useful. As Ellis combs through the woods, though, it becomes clear that he is existence haunted by a traumatic past and hunted by terrifying forces in the present. With just his trusted companion at his side, Ellis aims to survive the threats that besiege him and rescue the missing child.

The narrative of Blair Witch is intriguing and intense.

This is an awesome premise, as it deviates from the standard group-of-dumb-teens-goes-missing trope that horror stories oftentimes follow. The ex-cop Ellis is a breath of fresh air, and I found myself connecting with him strongly over the course of the game as the narrative dove into his troubled history and showed me his fears and his flaws. Equally he is Ellis's only ally over the course of the nightmarish experience, Bullet is a graphic symbol that I came to bond with, as well — especially since the two of them rely on each other for survival.

Equally with well-nigh horror titles, there's too a large corporeality of collectible items strewn about the environs that tell their own mini-stories or tie back in to the larger plot. These do a great job fleshing out the world and making the overall experience more than immersive, and several of them are callbacks to the original motion picture.

Venturing deeper

The core of Blair Witch'due south gameplay is working with Bullet to runway the missing boy as y'all progress further into the woods. Finding items with a odour he can track, paying attending to what he barks at, and watching where he'southward looking are all survival skills that you'll demand for this journeying. When he detects threats, though, he needs your help; the monsters of Blair Witch, which are invisible beings that set on by charging, can merely be fended off with your flashlight. Bullet can sense where these creatures are, and he'll stare, growl, and bawl in their direction. For the near part, I really enjoy this design, simply in that location are times where Bullet simply doesn't listen to some commands, gets stuck on geometry far behind you, or wanders off on his own in disquisitional moments. This is grating when it happens, as Bullet is such an integral part of the experience.

Another matter y'all'll need to do is ensure Bullet is close by at all times. Not only are his canine senses incredibly useful, but his presence is necessary to assist Ellis retain his sanity. One of the side-effects of Ellis's trauma is that he hates being alone, so Bullet is a helpful marry and comforting friend. In that location are times where the game forces you to separate from him, and you lot'll need to focus on speedily figuring out where he is earlier Ellis starts to mentally break downwardly. The sequences where you're separated from your furry friend are some of the game's most tense moments.

Another major part of Blair Witch is solving puzzles, well-nigh of which is done with a creative mechanic that makes apply of a camcorder. Amid the items Bullet tin observe in the earth are tapes with recorded video; you can watch these dorsum on your camcorder, and these provide hints about the story and what happened before you came along. However, their real importance lies within their ability to manipulate reality. Pausing a video on your camcorder at a specific moment tin oft modify the environment around you and open up the path forward. For example, you might come beyond a locked door you lot tin't open unless you watch a recording that shows the door. Then, you pause the clip when the door is open up, and voila, the door is unlocked in the present.

Exploring is the weakest office of the gameplay.

When you lot aren't working with Bullet or solving puzzles, you're exploring to try and notice a new smell for Bullet to rail, which is the weakest part of the gameplay. Information technology's not bad, only it's designed in a style that makes it very easy to become lost sometimes. Perhaps this volition be function of the charm for some, only I ended up getting frustrated until I found the side by side area I was supposed to get to past running in random directions. Finding interesting lore objects and the engaging enemy encounters brand up for this in the terminate, simply information technology's still a part of the game that irked me a lot.

Atmosphere done right

In terms of presentation, Blair Witch is sublime. The creepy and unsettling woods is brought to life perfectly due to the game'southward sheer corporeality of detail. The woods are blanketed by an eerie, wispy fog that makes walking through them even more than nerve-wracking, and the washed-out color palette gives off a fleck of that "sometime footage" vibe that helps tie the game to the film that inspired it. The sound design is as amazing, and the abundance of snapping branches, rustling leaves, and fauna cries you hear as you walk between the copse will constantly accept you on edge.

Blair Witch'south presentation is excellent, though the performance could be better.

Unfortunately, Blair Witch suffers a fair amount in the operation department. The framerate tends to drop considerably when running through densely-detailed areas, and sometimes the game stutters slightly. There are also some noticeable pop-in bug with faraway textures, and during the daytime parts of the game, this really stands out. Overall, I wish it ran amend. The rich detail looks astounding, but I would have been fine with sacrificing some of information technology for smoother, consistent performance.

So should you buy Blair Witch?

While Blair Witch certainly has its issues, it's a very skillful horror game. It's as well a title that stays true to the source material, while bringing some new concepts to the table.

The problems that I brought upwards prevent Blair Witch from being truly excellent, but Bullet's glitchy moments and the performance issues are things that the programmer tin can hopefully meliorate with an update, making a great game even better. Even equally it is, though, I still highly recommend Blair Witch if you're a fan of horror titles.

Blair Witch is available now on Xbox One and PC for $30.

Will you survive the forest?

Blair Witch

Establish-footage fears

Blair Witch is a chilling horror game with a peachy blend of archetype and new concepts, but it has some problems.

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Source: https://www.windowscentral.com/blair-witch-xbox-one-review-chilling-horror-experience-does-films-legacy-justice

Posted by: walkerbegaid.blogspot.com

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